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save the date! 17 September 2010

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Making, Selling, Buying, Using: Emerging Issues in Product Design – a one-day symposium bringing together faculty, researchers, practitioners and leaders for a lively event devoted to product design. The day will feature fast-paced presentations from a variety of perspectives, keynotes by Andrew Blauvelt (Chief of Communications and Audience Engagement, Walker Art Center), Maggie Breslin (design researcher at Mayo Clinic’s SPARC Program) and Barry Kudrowitz (incoming UMn product design faculty), plus networking and discussion.

 

Speaker topics and bios follow...

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On Relational Design | Andrew Blauvelt

This talk will look at how six themes—the birth of the user, the democratization of design, the rise of open systems, the preoccupation with context, the power of many, and the rise of the social—conspire to create a paradigm shift in how designers design today. Such designs explore the contingent situation, are highly conditional, embrace open-ended processes, and seek relational connections: all of which extend beyond the artifactual culture of modern design.

Bio

Andrew Blauvelt is Chief of Communications and Audience Engagement at the Walker Art Center overseeing major institutional initiatives in the departments of design, new media, education, and marketing and public relations. He also serves as Curator of Architecture and Design, organizing major exhibitions and lecture programs on architectural, graphic, landscape and product design. A graduate of Cranbrook Academy of Art, Blauvelt is the recipient of more than 100 design awards and has been exhibited and published in the U.S., Europe, and Asia. He writes about design and culture and is a contributing writer for the blog DesignObserver.com.

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The New Making | Maggie Breslin

Our societal notion of what makes someone a designer is challenged when design expands its reach into non-traditional fields like health care delivery. This talk will explore what it means to create within this new context and will draw extensively on 5 years of answering the oft-asked question, “so, what exactly do you design?”

Bio

Breslin came to her career as a designer through a love for stories. Her early work in film, television, motion graphics and animation shaped her ideas about narrative, dialogue, audience and design. A shift towards interactive media provided the opportunity to explore new ways of storytelling, including strategic design for Sony Corp. and Sony Pictures, game design for various companies and a stint leading a product development team that was responsible for turning elevator pitch ideas into functioning products. Breslin holds a Master of Design (M.Des.) degree from Carnegie Mellon University and a Bachelor of Science in Mass Communications, Film and Television, from Miami University, Oxford, Ohio.

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The Humor of Innovation | Barry Kudrowitz

It is widely recognized that innovation or creativity is the new competitive battleground for product development firms. Thus it is of interest to study methods to improve a designer's idea generation capabilities. We suggest that wit (spontaneous humor production) is strongly related to creativity, as both involve making non-obvious connections between seemingly unrelated things. In our studies we found that improvisational comedians tend to come up with more creative product ideas than professional product designers. This talk will present some ways in which we can learn from improvisational comedy and humor theory on how to be more innovative and prolific idea generators.

Bio

Barry Kudrowitz recently received his Ph.D from the Mechanical Engineering Department at MIT studying humor, creativity and idea generation. In January, he will be a full time faculty member in the UMN College of Design developing the product design minor. Barry co-designed a Nerf toy that is currently on the market, an elevator simulator that is in operation at the International Spy Museum in Washington DC, and a ketchup dispensing robot that was featured on the Martha Stewart Show. Barry is the course instructor and co-creator of Toy Product Design (http://web.mit.edu/2.00b/www), a project-based class at MIT (and now UMN), where he uses play as a means of getting students excited about engineering and design. Barry has received several awards including the Goodwin Medal for Conspicuously Effective Teaching (2009), the Carl G. Sontheimer Prize for Creativity and Innovation in Design (2010) and was a Lemelson-MIT Student Prize Finalist (2010). A portfolio of work can be found at: www.wonderbarry.com

 

 

 

Symposium program now online!

 

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contact co-organizers:

Lucy Dunne, Assistant Professor & Steven McCarthy, Professor

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